Leo Admin replied

213 weeks ago

Due to materia stat caps, you have little actual choice in what you meld onto your gear. I only care about the best-of-the-best, so here's the materia stat cap list for DoH HQ AF (and the best HQ accessories).

Note: If you plan on professing in several DoH classes, I highly suggest you start by melding your belt + accessories. This is because these items can be used across all DoH classes, whereas any melds you do to your DoH AF (or offhand) will apply to that DoH class only.

UPDATE: Here's a helpful guide that lists a few alternative meld options that don't use quite so many T4 materia as I have listed: http://disciplesoftheland.com/GuideView.aspx?gid=23
UPDATE2: I've changed a good majority of the optimum melds listed to use less reliance on T4 materia since they're such a pain in the butt to get.

Mainhand: Can't meld the best Lv50 mainhand tool. Go do your class quests, you lazy sod!

Offhand (HQ Militia): 19 Craftsmanship; 11 Control; 3 CP
- It is impossible to reach all the stat caps on this, so it's your pick what you meld.

Head (HQ AF): 4 Craftsmanship; 5 Control; 0 CP
- Optimum meld: Control III, Craftsmanship II, Control II
UPDATE: I no longer suggest melding onto your head, since there's an i70 all-DoH hat that's as good or better than this.

Body (HQ AF): 16 Craftsmanship; 5 Control; 0 CP
- Optimum meld option 1: Craftsmanship IV, Control III, Craftsmanship III, Craftsmanship III, Control II
- The above option has less reliance on Tier-4 materia
- Optimum meld option 2: Craftsmanship IV, Craftsmanship IV, Control III, Control II, Craftsmanship II
- The above option has less expensive forbidden melds

Hands (HQ AF): 4 Craftsmanship; 5 Control; 0 CP
- Optimum meld: Control III, Craftsmanship II, Control II

Legs (HQ AF): 1 Craftsmanship; 5 Control; 3 CP
- Optimum meld: Control III, CP III, Control II, Craftsmanship I

Feet (HQ AF): 1 Craftsmanship; 5 Control; 3 CP
- Optimum meld: Control III, CP III, Control II, Craftsmanship I

Waist (HQ Raptorskin Mrch. Purse): 3 Craftsmanship; 5 Control; 3 CP
- Note: Since this is not iLvl55+, it doesn't accept tier4 materia.
- Optimum meld: Control III, CP III, Control II, Craftsmanship I

Neck (HQ Electrum Choker): 3 Craftsmanship; 3 Control; 5 CP
- Note: Since this is not iLvl55+, it doesn't accept tier4 materia.
- Optimum Meld: Control III, CP III, CP II, Craftsmanship I (your pick which tier-3 materia comes first)

Ears (HQ Red Coral Earrings): 3 Craftsmanship; 3 Control; 6 CP
- Note: Since this is not iLvl55+, it doesn't accept tier4 materia.
- Optimum Meld: Control III, CP III, CP III, Craftsmanship I (your pick which tier-3 materia comes first)

Wrists (HQ Militia): 4 Craftsmanship; 4 Control; 6 CP
- Optimum Meld: Control IV, CP III, CP III, Craftsmanship II
- Alternative Meld: Control IV, CP IV, Craftsmanship II, CP II
- I used the alternative meld since CP IV materia has literally no use except for this gear slot (or melds onto NQ gear), so it's generally cheaper than any other T4 crafting materia.

Rings (HQ Aetheryte Ring): 4 Craftsmanship; 4 Control; 3 CP
- Optimum Meld: Control IV, CP III, Craftsmanship II
- Alternative Meld: Control III, CP III, Craftsmanship II, Control I
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